Platform Fighter Movement So it isn’t exactly a secret that I am working on my own platform fighter that is equal parts Mega Man and Super Smash Bros, with a little sprinkling of Tower Fall. These are my inspirations and I will happily admit it. That platform fighter has a current build on the main site called Zone Bots. It’s pretty fun, but something that was brought up by testers and bugged me throughout its development was that moving in the game just felt like it was missing features. So, like any good developer, I went back and looked toward my inspirations to understand what I could be missing and drew the following conclusion: Zone Bots is too Mega Man and not enough Street Fighter. Well, it isn't enough of a fighting game because fighting games have options in both attacking and approaching the opponent. So what Zone Bots is missing is the implementation of choice on its second axis; it’s movement. To get a feel for increased movement options I looked toward Super Smash ...
Hawks With Wings talking about Game Design and Development